Design Details

A weekly conversation about design process and culture

This week we reflect on 300 episodes of Design Details. We recount the origin story, answering listener questions as we go about how we've managed to maintain the schedule for so long, the high and low points, and future plans for the podcast. And as always, we share a couple cool things like a new music discovery app and Marshall's favorite book of all time.

This week, we answer a listener question about the balance of being both a manager and an individual contributor, which leads to some more existential conversation about sharing what we think we know and the fear of being wrong loudly in public. And as always, we share a couple cool things like a Marvel movie pitch and an addictive reality show (and Marshall shares the rough skeleton of his screenplay idea).

This week, we answer a listener question about designing a design curriculum and another about where the line is between a visual redesign and experience redesign. And as always, we share a couple cool things like a playlist of experts and an action film series.

This week, we take a break from talking about high-level design problems and dive into the specific struggles we find ourselves running into lately, including pushing through the last ten percent, maintaining multiple realities, gaining stakeholder buy-in, and designing around moving targets. And as always, we share a couple cool things like a science-fiction page-turner and a thought-provoking video series.

This week we dig into the latest and greatest announcements from this year's Google I/O. We talk through our top highlights like new privacy controls, Android Q improvements, and a solid new budget Pixel phone. And as always, we share our cool finds of the week, like a behind-the-scenes feature film on the creation of God of War, and a news application to help you read and understand what's happening in the world.

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