This week, we take a break from talking about high-level design problems and dive into the specific struggles we find ourselves running into lately, including pushing through the last ten percent, maintaining multiple realities, gaining stakeholder buy-in, and designing around moving targets. And as always, we share a couple cool things like a science-fiction page-turner and a thought-provoking video series.
This week we dig into the latest and greatest announcements from this year's Google I/O. We talk through our top highlights like new privacy controls, Android Q improvements, and a solid new budget Pixel phone. And as always, we share our cool finds of the week, like a behind-the-scenes feature film on the creation of God of War, and a news application to help you read and understand what's happening in the world.
This week, we discuss the usefulness of public design critiques, given Brian's eventful week of tweeting stuff. Then we dive deep on the new Facebook redesign, especially the details of the desktop version. And as always, we share a couple cool things like a financial app and a sneaker channel.
This week, we welcome Tea Chang, a UX Designer working on League of Legends at Riot Games, to talk about designing user experiences for gamers. At the end of the show, Tea sticks around for a long, spoiler-filled discussion of Avengers: Endgame. In Follow-up, we read and respond to your feedback regarding the cover art concept from last week. And as always, we share a few cool things, like a video series about movies, some state-specific branding, and a little indie film about superheroes. Spoilers spoilers spoilers. Spoilers.
This week, we bring back the Fight Me segment with a debate on the usefulness of augmented reality in apps. Is it a gimmick or not? In Follow-up, we debut a proposal for our new cover art, and we shout out Linzi Berry's latest blog post. And as always, we share a couple cool things like an addictive game and a bizarre novel.