Design Details

A weekly conversation about design process and culture

This week, we pull back the curtain on Design Details itself and share how we think about iterating toward a better podcast. In Follow-up, we hear back about our Spectre critique from last episode, and we discover listeners do listen until the end. And as always, we share a couple cool things like a fancy toilet seat and a design interview FAQ.

This week, we debut our App Launch segment by kindly critiquing the design details of Spectre, a new app from the folks behind Halide. In Follow-up, we discuss knowing when to shut up in a negotiation, and in Industry Talk, we debate when it's okay to break the rules of affordances. And as always, we share a couple cool things like a new home and some creative music videos.

This week, we discuss spoken accents, answer a listener question about salary negotiations, and Marshall dives deep into the design of Apex Legends. And as always, we share a couple cool things, like a hip hop album and a way to bring joy back to your Twitter timeline.

This week, we answer more listener questions, including what software the industry uses, how to get involved in open-source projects, and how to curate a large portfolio. In News, we compare our scores on a design-based spot-the-difference quiz. And as always, we share a couple cool things, like another Netflix Original and some awesome designer directories.

This week, we answer a couple listener questions, including how to reliably align text to a baseline grid, and how to use data to learn from the features you ship. In News, Marshall extols the virtues of a little feature in the recently-released Sketch 53 update. And as always, we share a couple cool things, like a mind-bending Netflix show and an accessibility-focused pull request.

Copyright 2019 Spec Network, Inc.