Design Details

A weekly conversation about design process and culture

This week, Marshall explains his smart home setup to Brian in great detail. In News, Brian reveals an exciting development with Spectrum. And as always, we share a couple cool things, including an Advent calendar for programming puzzles and a thing everybody already knows about.

This week, we discuss sign-in walls and the design patterns behind offering free-ish content on the Internet. In News, we praise Samsung's new One UI for its strict adherence to Fitts' Law. And as always, we share a couple cool things, including a video game competition and a major update to a podcast app.

This week, we talk about the uncanny sameness of the web and debate uniqueness in site design. In News, we discuss the pros and cons of sharing your early, in-progress work with non-designer colleagues. And as always, we share a couple cool things, including an immersive gaming experience and a new feature proposal for React.

This week, we debate the use of the term "junior" and look back on Stupid Mountain from the Valley of Doubt. In News, we discuss the announcements from the latest Apple event, including the new iPad Pro product page. And in Cool Things, Brian shares a thorough article on Apple's Maps improvements, and Marshall rants about keyboard shortcuts.

This week, we dive deep on several design principles that will help you make better decisions when creating interfaces and interactions. In Follow-up, we discuss the etiquette of responding to recruiter emails, and in News, we cover Twitter's latest exploration into presence and status. And as always, we share a couple cool things, including an innovative basketball shoe and an updated personal site.

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