Design Details

A weekly conversation about design process and culture

This week, we answer a listener question about articulating design rationale during presentations. We also shared some exciting news from the Sketch team and recapped feedback from last week's episode where we pulled back the curtain on Design Details. And as always, we share a couple cool things like a fancy toothbrush and a design interview FAQ.

This week, we pull back the curtain on Design Details itself and share how we think about iterating toward a better podcast. In Follow-up, we hear back about our Spectre critique from last episode, and we discover listeners do listen until the end. And as always, we share a couple cool things like a fancy toilet seat and a design interview FAQ.

This week, we debut our App Launch segment by kindly critiquing the design details of Spectre, a new app from the folks behind Halide. In Follow-up, we discuss knowing when to shut up in a negotiation, and in Industry Talk, we debate when it's okay to break the rules of affordances. And as always, we share a couple cool things like a new home and some creative music videos.

This week, we discuss spoken accents, answer a listener question about salary negotiations, and Marshall dives deep into the design of Apex Legends. And as always, we share a couple cool things, like a hip hop album and a way to bring joy back to your Twitter timeline.

This week, we answer more listener questions, including what software the industry uses, how to get involved in open-source projects, and how to curate a large portfolio. In News, we compare our scores on a design-based spot-the-difference quiz. And as always, we share a couple cool things, like another Netflix Original and some awesome designer directories.

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