Design Details

A weekly conversation about design process and culture

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Thank you for listening along with us for all these years. It means the world.

- Brian and Marshall

This week, we're joined by Meg Robichaud and Ryan Putnam—incredible illustrators working at Lyft and Messenger, respectively—to follow up on a topic from last week's episode. Meg and Ryan share some of their experiences working as illustrators on product teams, and they shed a little light on how free resources can sometimes have a negative impact on illustration as a valued discipline. And as always, we share some cool things like a collection of essays, some creepy VHS tapes, a couple radio plays, a new Netflix series, and another design podcast.

This week, the prolific Pablo Stanley joins us to talk about his path following a wide range of interests (including but not limited to architecture, music, fashion, comics, illustration, and design), and he shares his thoughts about the controversy surrounding his Open Doodles project and Design Twitter's reaction to it. And as always, we share some cool things, like a new video game, a creative portfolio site, and a tearjerking doctor show.

In today's episode we sat down with Jonathon Colman, a Senior Design Manager at Intercom, to talk about all things content. We dig into Jonathon's background and path into design, the role of content in user experience design, how content strategy and product design should work together, the future of AI and machine learning in content strategy, and so much more. That, plus our cool things of the week, as always!

In this week's episode, we answer a listener question about why product teams aren't comprised of more "unicorns," and we discuss a Twitter thread that questions whether being a hands-off design leader makes you less of a designer. And as always, we share a couple cool things, including a strangely amazing band and an ultimate guide.

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